<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>CYBER_SHELL: Twine Sandbox Template Devlog - itch.io</title><link>https://minkmin.itch.io/cyber-shell-template</link><description>A sandbox framework for SugarCube 2.37.3</description><item><guid>https://minkmin.itch.io/cyber-shell-template/devlog/1528291/update-v12-code-clean-up-for-lighter-saves</guid><title>Update v1.2: Code Clean-up for Lighter Saves</title><link>https://minkmin.itch.io/cyber-shell-template/devlog/1528291/update-v12-code-clean-up-for-lighter-saves</link><pubDate>Tue, 19 May 2026 22:00:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello! For this update I focused on how the template performs &quot;under the hood&quot;, enhancing how it handles and stores its data to make save files smaller and faster. Previously, static objects like NPC...</p>]]></description></item><item><guid>https://minkmin.itch.io/cyber-shell-template/devlog/1503050/update-v11-npc-logic-optimization-ui-fix</guid><title>Update v1.1: NPC Logic Optimization &amp; UI Fix</title><link>https://minkmin.itch.io/cyber-shell-template/devlog/1503050/update-v11-npc-logic-optimization-ui-fix</link><pubDate>Tue, 28 Apr 2026 16:17:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello! For this update I focused on removing remnant parts of my old project, my goal was to improve how the engine handles NPC schedules so now NPCs should move more efficiently, reducing lag in pass...</p>]]></description></item><item><guid>https://minkmin.itch.io/cyber-shell-template/devlog/1493012/devlog-1-behind-the-scenes</guid><title>DEVLOG #1: Behind the Scenes!</title><link>https://minkmin.itch.io/cyber-shell-template/devlog/1493012/devlog-1-behind-the-scenes</link><pubDate>Sat, 18 Apr 2026 13:04:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi everyone! I&#039;m Minkmin. I wanted to share a bit about the journey behind CYBER_SHELL. As a student, this is my very first project in SugarCube and it has been an incredible journey of &quot;learning by d...</p>]]></description></item></channel></rss>