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CYBER_SHELL: Twine Sandbox Template

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Devlog

  • Update v1.2: Code Clean-up for Lighter Saves
    May 19, 2026 by Minkmin
    Hello! For this update I focused on how the template performs "under the hood", enhancing how it handles and stores its data to make save files smaller and faster. Previously, static objects like NPC... Continue reading
  • Update v1.1: NPC Logic Optimization & UI Fix
    April 28, 2026 by Minkmin#Twine, #Sugarcube, #Sandbox, #Interactive Fiction, #Template
    Hello! For this update I focused on removing remnant parts of my old project, my goal was to improve how the engine handles NPC schedules so now NPCs should move more efficiently, reducing lag in pass... Continue reading
  • DEVLOG #1: Behind the Scenes!
    April 18, 2026 by Minkmin#technical, #design, #update, #development, #twine
    Hi everyone! I'm Minkmin. I wanted to share a bit about the journey behind CYBER_SHELL. As a student, this is my very first project in SugarCube and it has been an incredible journey of "learning by d... Continue reading
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